List off items needed for first scene.
5 - A2 Foam Boards - To use as walls, support and to build props from.
Box of small pins - So the character can remain upright but also to stick pieces of furniture together.
4 LED lights - To light the scene from above.
4 Blue LED Lights - As mentioned in the previous post coloured lighting is a must for our set.
4 Shelves made from A2 foam board.
Table and Chair made from foam boards.
Mechanical Door made from foam board also.
Kebab Stick - To operate the door from the other side without being in shot.
Laminate - Clear piece for our observation window.
1 Large light with stand - This light will be needed so that the light source is constant and no matter what time of day we shoot, the lighting should not change in the animation. Not sure if this will work but we will see.
Camera and a Macbook Pro to shoot the scene.
We decided on Tables as they are normally found in labs, the color scheme is plain white, for the best results i looked for some reference. The table above is perfect for our theme, with the added bonus of it being extremly easy to construct. In addition we will add several shelves into the scene, sticking to the plain white laborotory theme.
Bracketless white shelves that are placed in a uniform manner will add to the scene and further enhance this creepy organised atmosphere that is created by the color scheme and character.
We have also decided to add a observation room, the wall will include a mirror that will reflect the contents of the set. The reason behind this is to further back up the idea of everything constantly being watched.
After browsing the net for suitable reference images we had narrowed it down to two images, the first picture is the one we have chosen simply due to it being easiest to add into the scene. The second image was in our opinion the better idea, but as we had to purchase Reflective window film which would be a problem as it would take time to arrive and would put us behind track as we plan to begin filming by Wednesday the latest.





We are trying to create a room which could be classed as a holding chamber. A chair and table that would be placed in the corner of the room would be used to simply fill some of the empty space, in comparison to certain props we are creating to try and make this room feel like and send a message to the viewer. In addition to create a chamber where someone is held for long periods of times, under heavy surveillance.


A prop we saw in most if not all of our reference and research images were beds. The use of the bed would be dependant on the type of genre the film or game was. In the resident evil images the bed was used to carry out experiments on Alice. As a result the positioning and placing of the prop was in the center of the room with heavy lighting above it. In Terminater 2 Sarah Conners bed is placed in the corner of a room as it used for sleeping and resting purposes. We are not to sure when it comes to what use the bed has for our character, and have thus placed it in the corner.
After long debates about what should be behind the see through film that would be the window, we finally began to construct the observation window. This is probably the most important prop in the whole scene as i feel it gives off the strongest sense of surveillance to the viewer. The reference images at this point have become even more helpfull after analyzing them further. Something we didn't consider as a group when laying out blueprints for the set was the positioning of everything and what type of message it would send to the the viewer. I will expand on this in the next paragraph.
A special type of door is found in testing areas, and Laboratories. The type of door we have added to the set is a wide sliding door. I am pleased with this design as it has a lot of possibilities to add some cool stuff when it comes to the post production stage of the design process. The door has a hinge attatched to the top rim and bottom rim of the door, so as it slide it doesn't fall out of place and most importantly looks smooth when opening.

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